New games! ➫Homely Haunting ➫SAMHAINBalancer, ➫wiki moderator and occasional level designer for ➫PvZ2: ReflourishedLatest music release: ➫Monsters Can Fight EP
➫ Nerdy PvZ2: Reflourished BlogPreviously a casual editor for other game wikisHost of ➫Mario Party Discord v6.9 for the ➫Mario Kirby CRUSADE communityContestant in ➫WOAH and ➫CRUSADE
About Me sections are kinda funny, right? They provide a forward impression of a person's professional ethics and desires, intended to paint oneself in their best light. But a lot of About Me sections out there feel very business-y. If you ask me, a bit more casualness goes a long way.
Anyway, I like to make videogame stuff! A lot of what I've done is simply for games that I enjoy, and have new ideas to help make those games better (see ➫here for examples). It's something that technically anyone can do, but it's much more gratifying to actually produce these ideas into something tangible. When it comes to game design, I am a modder at heart.Music is my secondary hobby. The music I make certainly isn't up to a professional standard (I usually use LMMS for goodness sake), but it is very fun. I am a believer in free music and local file playlists, so my music is usually free to download ➫here.
Balance designer, level designer, wiki editor & moderator
Features of "Rats":
- Zombies are small, fast and fragile
- Waves progress quickly and zombies are numerous
- Many plants that do area damage are banned, encouraging different plant usage
- Low level difficulty
Features of "Watery Graves":
- Graves spawn zombies in the lawn and water
- Gargantuar Prime's lasers destroys Lily Pads from afar, drowning any plants on top
- Slider tiles push zombies into the pool during middle section
- High level difficulty
Plants vs. Zombies 2: Reflourished is a mod of Plants vs. Zombie 2: It's About Time, a strategy tower defense game where you plant plants on your lawn to stop zombies from eating your brains.After the original version of PvZ2 finished its main campaign, the game became bloated with live-service content that now stifles the older levels. Reflourished has reverted the game to its pre-live-service youth, then built tons of new plants, zombies, levels and worlds on top for a fresh, yet authentic experience.I work on this game in the background as a balance designer, making sure the plants are strong and fun to use, while not making the game too easy. Occasionally, I also act as a level designer - specifically in designing "Penny's Challenges", longer levels made to challenge even the most experienced players. And outside of official mod developer duties, I also work as an editor and moderator on the Reflourished wiki, working to provide accurate game information for curious and advanced players.
Penny's Challenges
Features of "Rats":
- Zombies are small, fast and fragile
- Waves progress quickly and zombies are numerous
- Many plants that do area damage are banned, encouraging different plant usage
- Low level difficulty
Features of "Watery Graves":
- Graves spawn zombies in the lawn and water
- Gargantuar Prime's lasers destroys Lily Pads from afar, drowning any plants on top
- Slider tiles push zombies into the pool during middle section
- High level difficulty
Hot Sauce Challenges
Features of "Ram Out Of Batteries":
- Hot Sauce variant of "Battery Ram" level with moderate edits
- Sun Bombs fall from the sky and primary sun producers are banned
- Gravestones spawn at the back every flag, spawning more each time
Features of "Double Time Shuffle Snuffle":
- Hot Sauce variant of "Double Shuffle" with light edits
- Combines pairs of zombie waves into one, greatly increasing zombie density
In this cleaning sim game, you play as a spooky ghost that cleans up the messes of a troubled family.I'm one of a few programmers on this project - in particular, being responsible for systems refinement. Some examples:
* Reworked a click-to-drag camera system, into a security camera system.
* Converted a single keyboard-controlled object movement script, into a mouse-controlled state machine.
Development footage
These are recordings made mid-development, as I was working on some new systems for the game.
First recording of adding a state machine
Adding a "basketball hoop" system
Second recording of adding a state machine
Quick devlog/progress update for moving objects using mouse
This is the first EP I've published commercially (though I also always make sure that my music can be downloaded for free).
It features three different styles of song that I like to make:
- A multi-part medley,
- An almost industrial trance,
- And a calmer trance with psychedelic & new wave influences.
Graphics design & card game design
These are cards based off two things: Pokemon Trading Card Game, a 1v1 monster card battler that adapts said monsters from a series of monster-catching RPG games; and Pokemon Insurgence, a fangame based on Pokemon's monster-catching RPG series.After playing Pokemon Insurgence, I was inspired to make some custom Pokemon TCG based on the fangame. This custom card set follows the same rules as that of the Pokemon Trading Card Game, using Pokecardmaker as a templating tool to format and design each card.Making this card set was an exercise in graphic design and game design. I am no artist, so I picked from a limited pool of fan art and game sprites, and threw it into GIMP for some graphics edits - especially when designing ex cards like the one shown, which demand lots of visual flair. I also came up with new Pokemon moves to try and capture the uniqueness of each Pokemon from the fangame, doing my best to match the wording of official Pokemon cards as closely possible.

Original Space Mew artwork by ➫Mx. aka Miss. Additional artwork from stock sites (➫Freepik) (➫pngimg.com) (➫CleanPNG). Card holosheets made by icycatelf. Card made using Pokecardmaker.
➫ Check out the published cards➫ Download the card set + unpublished WIP materials
Disclaimer: Custom cards are intended for personal use only (non-commercial). No copyright infringement intended.
Programming, music producer, balance design, character design, level design, 2D sprite art
Made in Gamemaker studio 1.4
➫ Download the mod + version archive➫ Gameplay showcase (thanks Ramaf)➫ BTDX modding discord server
Here's a mod built off of Bloons TDX, a fangame of the Bloons TD strategy tower defense game series, where you use an assortment of wacky monkeys & machines to pop the bloons. This mod doubles the towers, adds a new difficulty mode and lots more!This is a solo-developed mod where I did everything that a game needs - tower and bloon design, sprite art, programming, music, you name it. There's also plenty of additional contributors for sprites and tower ideas.I put a lot of work into tower balancing - not just with the mod's own towers, but also plenty of reworks and revamps for a more well-rounded vanilla cast. Balance takes a bit of a different direction to final version of vanilla, too.
Graphics design & card game design
The first time I took a shot at digitally designing custom cards was with Monopoly Gamer, a variant of the property board game Monopoly that adds character abilities and boss battles.
This started with SpikeStarkey's ➫templates on BoardGameGeek. Besides custom characters and bosses, I was also inspired by @enjoymycake's ➫custom item card set and produced my own take.
➫ Download the card sets + additional resources
Disclaimer: Custom cards are intended for personal use only (non-commercial). No copyright infringement intended.


